Ashaf (アシャフ Ashafu?) is a First-Class Mage and a member of the Order of Magical Resonance. He travels with his partner, Guideau, in search for the Witch who cursed her.
Appearance
Ashaf is a tall, young-looking man with delicate features, slender build, and pale skin. Ashaf has light-colored eyes (blue in anime) with dark circles around his eyes and thick black lashes. He has short black hair that always slicked back and rarely seen without cigarette in his mouth. His left ear is pierced with a chain earring and his forearms are tattooed with black runes.
Like Guideau, he changes outfits quite frequently, but seems to consistently wear stylish suits with long-sleeves shirts, coats, and are often black in color.
Powers and Abilities
Ashaf is a First-Class Mage and is very skilled with numerous type of spells. He has magic inscriptions tattooed on both his forearms to aid in casting. As Guideau serves as the frontline fighter, Ashaf provides support with his magic and seems to favor a defensive style of fighting.
Magic
- Rune Magic: Ashaf is able to cast magical writings in order to cast the most basic of spells.
- Protective barriers: Ashaf can summon magical force fields by runs his hand over the inscriptions. He refers to them as "layers" with an increasing level indicating a stronger force field. The most layers used so far is three[1] and can shield multiple people at a time.[2]
- Summoning: Crows are Ashaf's familiars and can command crows to do his bidding various ways, using them for transportation, reconnaissance, or body doubles. By covering one eye, he can see through the eyes of his crows and he can attack with a swarm of crows. [1] Ashaf speak through his crows and can even summon a large crow to ride on its back. He can also summon a black panther and a large snake.
- Healing: Ashaf is good with healing spells, able to heal wounds and restore lost limbs. He also used his power to paralyze Guideau’s body. For greater degree of healing, he draws up a magic circle for treatment. However, his was unable to fully heal the damage caused by mechanizing his brain and needed to help to fix.
- Mind Control: A spell that allows him to command someone.[1]
- Magical Bindings: Restrictive magic bindings.[1]
- Matter manipulation: A spell that allows him move and control objects, including liquids. Ashaf favors using his magic to manipulate water.[2]
- Compress spell: A spell to compact mass into a small sphere to either entrapped opponents or carry items easier.
- Contract spell: Ashaf know how to perform a contract spell, a magically-binding agreement between two or more people.
- Pyrokinesis: Ashaf can generate fire using magic, which he usually perform to light his cigarettes.
- Spell-picking: Asha is capable of undoing spells and considers it to be one of his specialties. Ashaf states his skill at it is better than be a witch.
Other skills
- Markmanship: Ashaf owns a gun, though he rarely uses it.
- Martial Arts: Ashaf demonstrate some basic hand-to-hand combat skills when defending himself from Guideau.
Personality
In contrast to his wild partner, Ashaf is polite, soft-spoken, and patient when interacting with people and prefers to avoid unnecessary conflict. He noted to be cautious by nature and attempts to be prepare for anything with a measured hand, but is able to admit when he is taken by surprise. Nevertheless, Ashaf excels in keeping his wits about him and is good at improvisation, handling unpredictable situations with relative ease.
Ashaf is very intelligent and clever, knowledgeable about about many magic-relate topics and is one that handles the investigative aspect of his cases with Guideau. Ashaf is exceptionally good at reading people and at making observations, allowing him to astutely asset situations and act accordingly. He is very confident in his abilities and takes great pride in being a First-Class mage, but knows what his limitations are.
A responsible and dutiful man, Ashaf has good morals, caring to those he's close to, and provides comfort and honest opinions to others without platitudes. He put in great effort to guide and teach Guideau, even when she being difficult and resistant to his words. Due to the nature his job and the chaotic world he lives in, Ashaf possesses a certain level of ruthlessness and can have a rather flippant attitude to the numerous dangers and bloodshed he faces.
While Ashaf rarely lose his composure, he demonstrate a different side when in comes to Guideau and her well-being. While in Orlencia Sett, Ashaf shows to be willing to risk his own life by mechanizing his own brain and angrily attacks Dunward L. Colvect for endangering Guideau.
Plot
Upon arriving at Sanguine Lotus train station, he and Guideau started asking about the witch in the city. They encountered a young girl, who claimed to be the witch's apprentice. They managed to find the witch quickly, as she was famous as the "heroic witch". As Guideau tried to attack the witch, but was captured, Ashaf came to rescue her and they retreated. Later they visited the witch house, where they encountered the witch's apprentice again as she was accepting guests for the commemoration day, but refused to let them in.
As they stayed in the hotel and Ashaf looked at the data he requested from the order, he realized for what the commemoration days was. As they attempted to leave the hotel, the police officers, charmed by the witch engaged them, but were no match for them.